#pragma once
class CSprite
{
public:
	CSprite(void);
	CSprite(float x_, float y_, float w_, float h_, int texture_);
	~CSprite(void);
	void render();
	virtual void update(float dt_);

protected:
	float m_fX;
	float m_fY;
	float m_fW;
	float m_fH;
	float m_iTextureID;
};

